Posts filed under '3d'

Augmented Reality in Flash

This is a very cool library which allows you to do augmented reality in Flash. The library is in an oriental which makes it quite hard to read. Hopefully someone might translate all the comment in the code. I can’t wait to be able to play with it.

http://www.hebiflux.com/blog/2008/05/19/la-realite-augmentee-a-portee-de-flash-10-en-3d/

http://www.libspark.org/browser/as3/FLARToolKit

Add comment June 30th, 2008

New 3D engine

There’s a new 3d engine in the place (Sharikura 3D Library) which was developed by http://www.roxik.com/. It’s a truly amazing piece of work. Go and check it out here. http://temp.roxik.com/datas/perform/index.html

Oh and by the way it’s the engine which was used to developed the really nice http://ecodazoo.com/ website. it feels so much lighter than Papervision3D.

Can wait for Roxik to release it…

Add comment June 13th, 2008

Mind Blowing 3d engine

http://blog.alternativaplatform.com/en/

Add comment April 18th, 2008

AS3 Assets loader

Bulk loader is a very useful piece of script which allows you to load assets into your flash app.

http://code.google.com/p/bulk-loader/

http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-
loading-kit-by-arthur-debert/

Add comment December 4th, 2007

Tweener and Sandy 3.0

Here a series of example in how to use Sandy 3.0 with Tweener - http://labs.zeh.com.br/blog/?p=123

Add comment October 13th, 2007

AS2 vector 3d engine

FIVe3D is 3d engine for AS2 that uses the actionscript drawing API to draw the shapes as opposed to bitmap used in Papervision3d.
http://five3d.mathieu-badimon.com/ - http://lab.mathieu-badimon.com/
the developer is Mathieu Badimon - http://www.mathieu-badimon.com/ 

Add comment October 13th, 2007

New 3D Engine for Flash

This is a new 3D engine for flash http://www.custommedia.co.nz/swfz-engine/

It uses rasterization. which is “real” 3D.
the following is lifted from the following page - http://www.custommedia.co.nz/2006/12/13/3d-in-flash/ 

Rasterization is a bit of a lost art, most modern games use DirectX or OpenGL to do the rendering side of things. Not that this is a bad thing, graphics cards are designed to support DirectX and or OpenGL so you end up with a very fast rendering pipeline. And as we know fast == good

Pros:
- True 3D with perspective
- Medium poly count
- Triangle clipping.

Cons:
- Execution time is slower, code has to do everything
- Small screen resolutions, this is due to BitmapData.setPixel() limits

Add comment May 13th, 2007

papervision3d tutorials

Adobe has just uploaded a papervision3d tutorial on there site http://www.adobe.com/devnet/flash/articles/flash_video_3d.htmlhere is another tutorial that also show the 3d studio max aspect of things
http://rozengain.com/?postid=28

Add comment April 3rd, 2007

sound + papervision3d

http://theflashblog.com/?p=255

http://theflashblog.com/?p=253

Add comment March 15th, 2007

papervision3d + soundSpectrum

there’s an awesome post of papervision3d and soundSpectrum : http://www.ricardocabello.com/index.php?postid=312

2 comments February 9th, 2007


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