Archive for May 13th, 2007

Bezier curve resources

Here are somelinks that are providing explaination and examples on bezier curves.

http://labs.zeh.com.br/blog/?p=104

http://www.airtightinteractive.com/news/?p=75
http://www.airtightinteractive.com/news/?p=38

http://proto.layer51.com/d.aspx?f=952

Add comment May 13th, 2007

New 3D Engine for Flash

This is a new 3D engine for flash http://www.custommedia.co.nz/swfz-engine/

It uses rasterization. which is “real” 3D.
the following is lifted from the following page - http://www.custommedia.co.nz/2006/12/13/3d-in-flash/ 

Rasterization is a bit of a lost art, most modern games use DirectX or OpenGL to do the rendering side of things. Not that this is a bad thing, graphics cards are designed to support DirectX and or OpenGL so you end up with a very fast rendering pipeline. And as we know fast == good

Pros:
- True 3D with perspective
- Medium poly count
- Triangle clipping.

Cons:
- Execution time is slower, code has to do everything
- Small screen resolutions, this is due to BitmapData.setPixel() limits

Add comment May 13th, 2007

Prizee - Francis Bourre’s work place

this is a place to watch, full of goodies - http://labs.prizee.com/

Add comment May 13th, 2007


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