Here are somelinks that are providing explaination and examples on bezier curves.
http://labs.zeh.com.br/blog/?p=104
http://www.airtightinteractive.com/news/?p=75
http://www.airtightinteractive.com/news/?p=38
http://proto.layer51.com/d.aspx?f=952
May 13th, 2007
This is a new 3D engine for flash http://www.custommedia.co.nz/swfz-engine/
It uses rasterization. which is “real” 3D.
the following is lifted from the following page - http://www.custommedia.co.nz/2006/12/13/3d-in-flash/
Rasterization is a bit of a lost art, most modern games use DirectX or OpenGL to do the rendering side of things. Not that this is a bad thing, graphics cards are designed to support DirectX and or OpenGL so you end up with a very fast rendering pipeline. And as we know fast == good
Pros:
- True 3D with perspective
- Medium poly count
- Triangle clipping.
Cons:
- Execution time is slower, code has to do everything
- Small screen resolutions, this is due to BitmapData.setPixel() limits
May 13th, 2007
this is a place to watch, full of goodies - http://labs.prizee.com/
May 13th, 2007